Armor tweaks.
Reactive
Health 120 -> 125
Deflective
BioArtResist 0 -> 0.1 (Bio Cannon)
(This is to fix an inconsistency, it was planned for Deflective to have 10% resist against all vehicle weapons and Bio Cannon was left out.)
Absorbent
APBulletResist 0.15 -> 0.1
BulletExplosive 0.15 -> 0.1
(5% less resist against vehicle MG)
Damage to Heat Absorbed -0.3 -> -0.2
Capacitive
Health 160 -> 170
Edited by Neoony