Compensation for vehicle damage code rework.
We fixed an issue that vehicle damage gets truncated multiple times in code.
This change is mostly to compensate for the effect.
If we don't compensate, Absorbent and Deflective armor will both take 1 more damage per shot from each anti-vehicle MG, which would a pretty huge unwanted nerf.
Absorbent armor
Health 67->68 (compensation)
APBulletResist 0.1->0.25 (compensation) ExplosiveBulletResist 0.1->0.35 (compensation)
Deflective Armor
APBulletResist 0.1->0.35 (compensation) ExplosiveBulletResist 0.1->0.45 (compensation)
DU MG
Damage 5->4.7 (Actually not a nerf, it's actually 4->4.7)
Falloffend 6500->7000
MinimalDamage 3->3.5
DU HMG
Cost 95->200
Damage 5->4.7 (Actually not a nerf, it's actually 4->4.7)
Falloffend 6500->7000
MinimalDamage 5->6
HE MG
Cost 80->100
Damage 10->9.2
MinimalDamage 8->7
HE HMG
Cost 125->240