Script update for 2.30.8
Infantry
- Scout no longer has access to Seismic Grenade.
Buildings
- Armory
- Increased cost from 75 to 100.
- Walls
- Decreased Infantry Sticky Resist from 0.94 to 0.916.
- It increases stickies damage to walls from 18 to 25.
- Decreased Explosive Grenades Resist from 0.94 to 0.925
- It increases Grenade Launcher damage to walls from 4 to 6.
- It increases High Explosive Grenade Launcher damage to walls from 6 to 8.
- Decreased Infantry Sticky Resist from 0.94 to 0.916.
Vehicle Weapons
- Machine Guns
- Plasma Machine Gun
- Increased Reload Time from 4 to 4.5.
- Increased Clip Size from 30 to 35.
- Plasma Heavy Machine Gun
- Increased Reload Time from 3.5 to 5.
- Increased Clip Size from 30 to 40.
- Depleted Uranium Heavy Machine Gun
- Decreased Reload Time from 5 to 4.5.
- Plasma Machine Gun
- Grenade Launchers
- Grenade Launcher
- Increased Gravity from 0.92 to 1.
- Increased Grenade Timer from 3 to 4.
- High-Explosive Grenade Launcher
- Increased Gravity from 0.88 to 1.
- Grenade Launcher
Infantry Resists
- Grenadier
- Reduced Explosive Bullet Resist from 0.7 to 0.55
- Reduced AP Bullet Resist from 0.3 to 0.
- Reduced Bullet Resist from 0.1 to 0.
- Rifleman
- Reduced Explosive Bullet Resist from 0.5 to 0.4.
- Reduced AP Bullet Resist from 0.3 to 0.
- Scout
- Reduced Bullet Resist from 0.35 to 0.
- Reduced AP Bullet Resist from 0.3 to 0.
- Engineer
- Reduced Bullet Resist from 0.1 to 0.
- Reduced AP Bullet Resist from 0.3 to 0.
Infantry Weapons
- NF .50Cal Rifle
- Reduced recoil slightly and re-enabled iron-sight recoil reduction.
Edited by Neoony