2.35.3 Changes
Vehicle Weapons
- Homing Missile Launcher
- Reduced Lock On Radius from 0.42 to 0.2
- It should make it easier to pick which target you're locking, but it also means you have to track it more accurately
- Increased Lock On Time from 0.3 to 0.5 seconds
- Increased Lock On Range Modifier from 0.2s/1000u to 0.3/1000u (a wall is 256 units)
- Reduced Turning Ability from 3.15 to 3.0
- Increased Cost from 100 to 150
- Reduced Lock On Radius from 0.42 to 0.2
- Nuclear Missile Launcher
- Increase Cost from 200 to 300
- Biological Missile Launcher
- Increased Player Bio Damage from 3 to 8
- High-Explosive Cannon
- Increased Cost from 70 to 90
- Reduced Damage from 75 to 70
- Upgraded Missile Launcher
- Increased Cost from 70 to 80
- Biological Cannon
- Increased Weight from 80 to 120
- Increased Cost from 100 to 180
- Increased Cycle Time from 2.25 to 2.5
- Increased Heat from 15 to 20
- Vehicle Biological Effect Properties
- Damage: 10
- Duration: 10
- Interval: 0.5
- Total Damage: 200
- Infantry Biological Effect Properties
- Damage: 5
- Duration 10
- Interval: 0.5
- Total Damage: 100
- Plasma Cannon
- Increased Cost from 110 to 140
- Increased Weight from 80 to 90
- Increased Heat to Target from 10 to 12
- Railgun
- Increased Cost from 120 to 150
- Increased Weight from 80 to 90
- Increased Damage from 120 to 130
- Depleted Uranium Machine Gun
- Reduced Cost from 60 to 50
- High-Explosive Machine Gun
- Reduced Cost from 70 to 60
- Plasma Heavy Machine Gun
- Increased Cost from 110 to 120
- Increased Weight from 55 to 60
- Biological Machine Gun
- Increased Player Bio Duration from 1 to 4
- Increased Vehicle Bio Duration from 1 to 2
- Standard Machine Gun
- Reduced Cost from 40 to 30
- Chain Gun
- Reduced Cost from 60 to 45
- Grenade Launcher
- Reduced Cost from 50 to 40
- High-Explosive Grenade Launcher
- Increased Cost from 60 to 75
- Small Artillery Cannon
- Increased Cost from 70 to 90
- Medium Artillery Cannon
- Increased Cost from 80 to 110
- High Explosive Artillery
- Increased Cost from 120 to 160
- Ranged Artillery Cannon
- Increased Cost from 130 to 170
- Biological Grenade Launcher
- Increased Damage from 40 to 60
- Increased Vehicle Bio Damage from 5 to 10
- Increased Vehicle Bio Duration from 4 to 5
- Increased Infantry Bio Duration from 4 to 6
Vehicle Armors
- Absorbant
- Reduced Speed to Damage modifier from -0.000112 to -0.00005
- Increased Health from 70 to 75
- Composite
- Reduced Speed to Damage modifier from -0.00005 to -0.000025
- Reactive
- Increased Health from 100 to 120
Wages
- Defuse
- Decreased from 5 to 3
- Capturing a flag
- Increased from 0 to 3
- Destroying an enemy vehicle
- Increased from 5 to 10
Vehicles
- Brenodi Empire Heavy Tank
- Increased Weight from 470 to 490
Infantry Weapons
- Rifleman
- Fixed BE's Assault Rifle starting ammo
Structures
- NF/BE Walls
- Increased Cost from 10 to 15
- Barracks
- Increased Cost from 200 to 300
- Vehicle Factory
- Increased Cost from 500 to 600