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Heavy Machine Gun Modifications - changed to percentage based values

Xiam requested to merge feature/heavy-machine-gun-accuracy-modifications into develop

I forgot I made this "Weapon Maker": https://docs.google.com/spreadsheets/d/155v8sLPleqFFc1ITaFMfbuvsZIR4MkrtvUhwTj4VCMM/edit?gid=807823619#gid=807823619
Values are now percentage based following the same method I used for SMG1/2, BEHR and NFAR.

Wiki Changelog:

* Heavy Machine Gun:  
** HMG spread is based on DuckingSpread
*** HMG is 100% less accurate while Standing
**** HMG is 200% less accurate than Standing while Jumping
*** HMG is 20% more accurate while proning
** HMG Spread Modifier is based on Spread
*** HMG is 200% less accurate while moving
** HMG increment is based on Standing Increment
*** HMG increment is 20% slower while Crouching
*** HMG increment is 40% slower while Proning

I would also suggest removing the stamina drain from firing HMG or at least significantly reducing it.

Edited by Xiam

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