Draft: Feature/percentage based vehicle engines
Spreadsheet: https://docs.google.com/spreadsheets/d/1k7J-QHVbIiWgk87uUGgN_wGug1xJWMbvekZihUVJ0GM/edit?gid=34394673#gid=34394673
This changes vehicle engines script values to be percentage based (multiplicative) instead of additive (or whatever you'd call the mess that they were)
(this also contains a reformatting of the scripts so properties are grouped together which makes it much easier to read/modify)
Notable changes that aren't a direct result of percentage based conversion:
- Base Weight
- APC: 15
- LT/AFV: 30
- Medium: 40
- Heavy: 50
- Base Cost
- APC: 10
- LT/AFV: 20
- Medium: 30
- Heavy: 40
- Base Heat Capacity
- APC: 90
- LT/AFV: 100
- Medium: 110
- Heavy: 120
Notable changes that are a direct result of percentage based conversion:
- APC
- researched engines are slightly slower
- LT/AFV
- 3 Phase and Fission are slightly faster
- Medium
- Heavy Tank
- Slightly faster
- Better cooling
To Do:
-
Increase weight on medium and heavy tank chassis to match the increase in engine weight. -
Think about stall on heat values, they might need to be increased. -
Review everything, twice. -
Playtest
Example of an engine's description:
Fission is 20% lighter, has 35% more horsepower and its top speed is 30% faster than standard engine, however it is twice as expensive. It dissipates as much heat as standard engine at idle but it dissipates 3 times as much at max.
(just to be absolutely clear this is not ready to be merged yet)