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Draft: Feature/percentage based vehicle engines

Xiam requested to merge feature/percentage-based-vehicle-engines into develop

Spreadsheet: https://docs.google.com/spreadsheets/d/1k7J-QHVbIiWgk87uUGgN_wGug1xJWMbvekZihUVJ0GM/edit?gid=34394673#gid=34394673
This changes vehicle engines script values to be percentage based (multiplicative) instead of additive (or whatever you'd call the mess that they were)
(this also contains a reformatting of the scripts so properties are grouped together which makes it much easier to read/modify)

Notable changes that aren't a direct result of percentage based conversion:

  • Base Weight
    • APC: 15
    • LT/AFV: 30
    • Medium: 40
    • Heavy: 50
  • Base Cost
    • APC: 10
    • LT/AFV: 20
    • Medium: 30
    • Heavy: 40
  • Base Heat Capacity
    • APC: 90
    • LT/AFV: 100
    • Medium: 110
    • Heavy: 120

Notable changes that are a direct result of percentage based conversion:

  • APC
    • researched engines are slightly slower
  • LT/AFV
    • 3 Phase and Fission are slightly faster
  • Medium
  • Heavy Tank
    • Slightly faster
    • Better cooling

To Do:

  • Increase weight on medium and heavy tank chassis to match the increase in engine weight.
  • Think about stall on heat values, they might need to be increased.
  • Review everything, twice.
  • Playtest

Example of an engine's description:
Fission is 20% lighter, has 35% more horsepower and its top speed is 30% faster than standard engine, however it is twice as expensive. It dissipates as much heat as standard engine at idle but it dissipates 3 times as much at max.

(just to be absolutely clear this is not ready to be merged yet)

Edited by Xiam

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