Vehicle Handling Modifications
There's a lot of stuff:
- !273
- Added frictionscale to all vehicles
- Increased turn throttle reduction for all vehicles
- Changed torque repartitions between axles
- Most of them were FWD which made them terrible at climbing hills, now they're either 4WD or RWD
- Changed horsepower to compensate for the previous changes
- Also cleaned up lot of the scripts
Notes:
- Both teams share the same engines, which means when one team's chassis has more axles than the other each axle will have less power (unless you make some axle have 0 power)
- For example, the NF APC has 2 axles whereas the BE APC has 4 axles, which means if all axles get the same power BE APC's axles will have half the power of NF APC's which gives it a lot less torque.
- Some vehicles are able to exceed their max speed for some reason I don't understand
- Jeeps are a lot less stable without damping, might have to add it back
I don't even know how you'd make a changelog out of that. I don't know if it's ready, and either way it'd need a lot of iterations after the initial update, it would need to be its own update or when nothing else would affect vehicle handling in any way.
Edited by Xiam